Jul 01, 2009, 12:39 AM // 00:39
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#1
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Ascalonian Squire
Join Date: Jun 2009
Guild: Arcstars
Profession: R/
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Seize The Day, Live For Today
My question is probably more simple than the answer, (what fun would it be otherwise?)
The two Inscriptions mentioned in the title have +15 energy with -1 energy regeneration. Does the big boost in energy make these inscriptions worthwhile? Does the -1 Regen over power the boost?
It is a given that using more than one of these inscriptions in a weapon build isn't advisable. But throwing one of them into a weapon does look good.
What are the communities thoughts?
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Jul 01, 2009, 01:18 AM // 01:18
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#2
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Ascalonian Squire
Join Date: Jun 2009
Profession: D/
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The inscriptions are meant for you to change into them temporarily for high energy in times of need to keep up energy intensive skills eg. attunement strip, attuned was songkai cooldown
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Jul 01, 2009, 01:38 AM // 01:38
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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-1 regen isnt a big deal in general situations, but as mentioned above, it's made to be used when 0 energy.
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Jul 01, 2009, 02:22 AM // 02:22
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#4
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Swap weapon to +15/-1, cast, swap back to other set. Now you have the extra energy, but don't have the reduction in energy regen. As such using two 15/-1 is perfectly fine and has been done many times before; I'm not sure whom you have been talking to.
Never, ever, ever sit in a 15/-1 set.
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Jul 01, 2009, 02:48 AM // 02:48
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#5
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Forge Runner
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Quote:
Originally Posted by Reverend Dr
Swap weapon to +15/-1, cast, swap back to other set. Now you have the extra energy, but don't have the reduction in energy regen. As such using two 15/-1 is perfectly fine and has been done many times before; I'm not sure whom you have been talking to.
Never, ever, ever sit in a 15/-1 set.
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Isn't that sorta "exploiting" a glitch or something? Anyways i'd just stick with one of them not both, I have one on my necro and his energy is way higher, the negative 1 is fine It is no big deal unless you burn your energy really really down fast.
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Jul 01, 2009, 03:10 AM // 03:10
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#6
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Wilds Pathfinder
Join Date: Aug 2006
Location: Chicago
Guild: LFG
Profession: R/
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Quote:
Originally Posted by Chrisworld
Isn't that sorta "exploiting" a glitch or something? Anyways i'd just stick with one of them not both, I have one on my necro and his energy is way higher, the negative 1 is fine It is no big deal unless you burn your energy really really down fast.
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What? No, it is not exploiting a "glitch" because there is no glitch. The weapon provides an extra 15 energy and gives you -1 regen, so it is only logical to switch up to have enough energy to cast, and then switch back for better energy regen. It's just smart playing. That's like saying a monk is exploiting a glitch for using a shield set for the extra armor, and switching sets between casts for better recharge/casting times.
It is generally not such a great idea to sit permanently in a +15 -1 set. Once you run out of that energy pool, it will take a lot longer to build up enough energy to cast again (unless you compensate by having more energy management skills on bar).
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Jul 01, 2009, 03:16 AM // 03:16
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#7
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Chrisworld
Isn't that sorta "exploiting" a glitch or something?
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Not quite sure how it could be considered a glitch you'll have to elaborate on that one.
Quote:
Originally Posted by Chrisworld
Anyways i'd just stick with one of them not both, I have one on my necro and his energy is way higher, the negative 1 is fine It is no big deal unless you burn your energy really really down fast.
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You're denying yourself energy by sitting on a +energy set. Until you actually need to use that energy you're better off sitting in a shield set for defense or a fast cast/recharge/enchanting set to enhance your spells. For this reason you want to use both on one weapon set. At the click of a button you'll have 30 extra energy at your disposal for emergencies.
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Jul 01, 2009, 02:49 PM // 14:49
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#8
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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I'm surprised no one's mentioned this before, but +energy is not equal to energy management. It simply lets you last a cast or two longer before you bottom out (which you very likely will considering you only have 2-3 e-regen).
And just nitpicking, but generally it's a "push of a key" for your high set (and a push of a key back), rather than a "click of a button."
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Jul 01, 2009, 03:00 PM // 15:00
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#9
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Desert Nomad
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Quote:
Originally Posted by Jaigoda
And just nitpicking, but generally it's a "push of a key" for your high set (and a push of a key back), rather than a "click of a button."
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30 energy seems well worth 2 clicks :P
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Jul 01, 2009, 03:22 PM // 15:22
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#10
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Krytan Explorer
Join Date: Jun 2006
Guild: None
Profession: Rt/
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Quote:
Originally Posted by Chrisworld
Isn't that sorta "exploiting" a glitch or something?
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I fail to see how weapon swapping, a mechanic anet purposefully built into the game, is a glitch.
Quote:
Originally Posted by Jaigoda
And just nitpicking, but generally it's a "push of a key" for your high set (and a push of a key back), rather than a "click of a button."
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But how can I keyboard turn if I don't click my buttons!??!??!
Last edited by Made In Ascalon; Jul 01, 2009 at 03:28 PM // 15:28..
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Jul 01, 2009, 03:25 PM // 15:25
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#11
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Academy Page
Join Date: Dec 2005
Guild: Acolytes of Anguish [aOa]
Profession: R/
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All of my casters are set up with a no -1 energy set for f1, f2 has 1 +15 -1, and f3 has two +15 -1 for +30 energy in an extreme emergency.
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Jul 01, 2009, 03:54 PM // 15:54
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#12
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Desert Nomad
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Quote:
Originally Posted by willie makeit
All of my casters are set up with a no -1 energy set for f1, f2 has 1 +15 -1, and f3 has two +15 -1 for +30 energy in an extreme emergency.
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Don't see the reasoning behind having 1 +15/-1 set and 2 +15/-1 set. Makes more sense setting only the +30/-2 set. It isn't like you are going to stay for long in the high energy set.
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Jul 01, 2009, 04:09 PM // 16:09
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#13
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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My Necro with Assassin's Promise, Soul Reaping at 13 and 3 Discord heroes runs with 2 +15/-1 energy all the time. No energy problems at all.
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Jul 01, 2009, 05:08 PM // 17:08
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#14
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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@Arduinna, you most likely wouldn't have energy problems with a regular caster set either. There is literally no reason to sit in a high set when you could be sitting in a shield set instead.
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Jul 02, 2009, 10:13 PM // 22:13
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#15
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by Arduinna
My Necro with Assassin's Promise, Soul Reaping at 13 and 3 Discord heroes runs with 2 +15/-1 energy all the time. No energy problems at all.
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This is kind of an exception to the rule of using the +15/-1 inscription, using AP+Soul Reaping is like having old (where it'd trigger everytime) soul reaping at like 25 spec. your energy regen becomes irrelevant since you can spam everything on your bar with abandon and get over half of it back in a few seconds.
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Jul 02, 2009, 10:50 PM // 22:50
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#16
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Lion's Arch Merchant
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If you open your inventory, you will find this novel pane that will allow you to use more than one weapon set. It's truly a marvelous idea.
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Jul 02, 2009, 11:22 PM // 23:22
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#17
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by jayebyrd00
My question is probably more simple than the answer, (what fun would it be otherwise?)
The two Inscriptions mentioned in the title have +15 energy with -1 energy regeneration. Does the big boost in energy make these inscriptions worthwhile? Does the -1 Regen over power the boost?
It is a given that using more than one of these inscriptions in a weapon build isn't advisable. But throwing one of them into a weapon does look good.
What are the communities thoughts?
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The key word is 'emergency'.
Regardless of your profession or skills, it is always unwise to stay on a high-energy set because you're depriving yourself of some regeneration which will quickly become a nuisance.
Sometimes, even if you manage your energy carefully, you can find yourself short. In City of Torc'qua, the environmental effect (2 energy loss per skill used) cripples my monk's energy reserves so I find myself briefly switching to my high energy set if there's a life and death emergency situation. Switching back to an ordinary weapon set while not casting is imperative, however.
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Jul 03, 2009, 01:41 AM // 01:41
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#18
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Common Caster Weaponset Arrangement:
F1: Wand 20% HCT/20% HSR, Offhand 20% HCT/20%HSR (aka 40/40 set)
F2: Staff 20% HSR (fixed bonus)/20% HCT (Adept Head)/+20% enchantment (aka 40/20/20 Staff)
F3: Spear +5e or 10% HSR or 10% HCT/+30hp, Shield +30hp/+10AL vs. X dmg type (aka Shield set/Defensive set)
F4: Wand +15/-1, Offhand +15/-1 (aka Hi-energy set/Emergency Cast set)
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Warrior for Hire
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